Archive

VGA Planets Games Archive

Guernplan ran eleven games of VGA Planets for a group of friends in Guernsey. This is everything that survived it.

11 games · 12 players · 2002–2008

VGA Planets is a turn-based strategy game for up to eleven players, each running one race with its own economy, its own ships and its own way of cheating. Nobody plays it in the same room. The host produces a turn file per player, everyone plays their turn offline and sends the result back, and the host runs the next turn when the last of them arrives — which is why a single game here takes between a month and several years.

Guernplan was the site that held our games together: a message board, a scoreboard, the current situation report, the turn drop, and every download and strategy guide anyone needed. Players logged in with their race's friendly code, which is as authentic a piece of 2000s security design as you will find.

The Guernplan site: a black page with green terminal type, a message board down the middle, navigation and downloads on the left, and a situation report, score chart, friendly-code login and list of old games on the right.
Guernplan during game 11. The turn counter, the score chart and the situation report all read live from the host, and the last ten games are listed in the corner. The messages beneath run from February to June 2008 and are mostly people apologising for not having sent their turn.Screenshot, June 2008

What survived

The site is long gone. What is left is the directory it read from: a title, a write-up, a scoreboard and a ptscore ranking for each of the eleven games, most of a set of star maps, and a score chart for every one. Some of those charts were annotated by hand at the time, which makes them the only narrative record of what actually happened —the fall of Taurus, the West War begins.

Who played what

Every player against every game, by race number. Three players signed some of their games under another name — Ed as Clayton, Ed H as Ed2 and Murdock, Conrad as Con — and are filed here under one, with the other names in brackets and printed against the games that used them. Dominate was a computer opponent that filled empty seats, and by the last game it was covering for people who had stopped playing. A cup marks the player who took the game: the top of the last scoreboard the host printed.

Which race each player took in each of the eleven games, by race number, with a cup against the player who took each game
Player1234567891011Games
JimThe Missing Colonies of ManThe Privateer Bands— top of the last scoreboardThe Privateer Bands— top of the last scoreboardThe Solar Federation— top of the last scoreboardThe Solar FederationThe Missing Colonies of ManThe Cyborg— top of the last scoreboardThe Bird MenThe Bird MenThe Evil Empire— top of the last scoreboardThe Privateer Bands11
JeffThe Rebel ConfederationThe Evil EmpireThe Evil EmpireThe Missing Colonies of ManThe CyborgThe Missing Colonies of ManThe Lizard AllianceThe CyborgThe Bird MenThe Solar Federation10
Ed Halso Murdock, EdThe Robotic ImperiumThe Robotic ImperiumThe Bird MenThe Privateer BandsThe Robotic ImperiumThe Solar Federation— top of the last scoreboardThe Solar Federation— top of the last scoreboardThe Robotic ImperiumThe Cyborg— top of the last scoreboard9
SteveThe Cyborg— top of the last scoreboardThe Lizard AllianceThe Lizard AllianceThe Crystal Confederation— top of the last scoreboardThe Lizard Alliance— top of the last scoreboardThe Evil EmpireThe Fascist EmpireThe Fascist Empire8
Edalso ClaytonThe Bird MenThe Crystal ConfederationThe Crystal ConfederationThe Crystal ConfederationThe Privateer BandsThe Fascist EmpireThe Bird Men7
AlexThe Solar FederationThe Privateer BandsThe Privateer BandsThe Solar Federation4
ScottThe Rebel ConfederationThe Missing Colonies of ManThe Rebel ConfederationThe Missing Colonies of Man4
Conradalso ConThe Rebel ConfederationThe Rebel ConfederationThe Lizard Alliance3
JayThe Evil EmpireThe Solar FederationThe Solar Federation3
NezzaThe Rebel ConfederationThe Rebel ConfederationThe Lizard Alliance3
GlennThe Fascist EmpireThe Rebel Confederation2
StuThe Rebel Confederation1
DominateAIThe Fascist EmpireThe Missing Colonies of ManThe Missing Colonies of Man4
ComputerAIThe Missing Colonies of Man1

The eleven races

Every race in the game, what makes it worth taking, how often it was taken across the series, and how often it finished a game in front. The colours are the ones the client drew each race's line in, lifted from the score charts.

  • 1The Solar FederationSuper Refit, and crews that fight well above their weight9 played · 3 led
  • 2The Lizard AllianceGround assault at thirty to one, and hulls that keep going past the point anyone else explodes6 played · 1 led
  • 3The Bird MenCloaking, and Super Spy — they read everybody else’s mail6 played · 0 led
  • 4The Fascist EmpirePillage and glory devices: a raider, never a builder6 played · 0 led
  • 5The Privateer BandsRob Ship, and a tow home with whatever they took7 played · 2 led
  • 6The CyborgAssimilation, and the chunnel — a fleet crossing the map in one turn5 played · 3 led
  • 7The Crystal ConfederationWeb mines, and a taste for the desert worlds nobody else can hold4 played · 1 led
  • 8The Evil EmpireDark Sense, and hulls big enough to end most arguments5 played · 1 led
  • 9The Robotic ImperiumMinefields laid four deep, and carriers that build their own fighters4 played · 0 led
  • 10The Rebel ConfederationGround attack that takes a planet in one turn, and colonies where there should be none9 played · 0 led
  • 11The Missing Colonies of ManCheap fighters, and a reactor that makes fuel out of nothing9 played · 0 led

Reading the archive

Each game has its scoreboard, its chart and its map together on one page, with the players named against the races they held. Where the files disagree with each other, both are shown and the disagreement is noted; nothing here has been tidied into a story it does not support. No game records who was declared the winner, so none of these pages claims one — only who was ahead when the last scoreboard was printed.

The strategy guide the site linked to survived as well: One-Eyed Willy's guide to a good game of Planets, written by Steve Andrews in 2005 and linked from the sidebar of every page.

Guernplan — A VGA Planets Game