Archive
VGA Planets Games Archive
Guernplan ran eleven games of VGA Planets for a group of friends in Guernsey. This is everything that survived it.
VGA Planets is a turn-based strategy game for up to eleven players, each running one race with its own economy, its own ships and its own way of cheating. Nobody plays it in the same room. The host produces a turn file per player, everyone plays their turn offline and sends the result back, and the host runs the next turn when the last of them arrives — which is why a single game here takes between a month and several years.
Guernplan was the site that held our games together: a message board, a scoreboard, the current situation report, the turn drop, and every download and strategy guide anyone needed. Players logged in with their race's friendly code, which is as authentic a piece of 2000s security design as you will find.

What survived
The site is long gone. What is left is the directory it read from: a title, a write-up, a scoreboard and a ptscore ranking for each of the eleven games, most of a set of star maps, and a score chart for every one. Some of those charts were annotated by hand at the time, which makes them the only narrative record of what actually happened —the fall of Taurus, the West War begins.
The games
Game 1The Cyborg WarsAhead at the endCyborgSteve
Game 2Lizard CodebreakersAhead at the endPrivateerJim
Game 3Lizards vs Evil EmpireAhead at the endPrivateerJim
Game 4Between a Robot and FederationAhead at the endFedJim
Game 5Crush the ComputerAhead at the endCrystallineSteve
Game 6Team BattleAhead at the endLizardSteve
Game 7You will be assimilated!Ahead at the endCyborgJim
Game 8Birdman vs LizardsAhead at the endFedEd H
Game 9And then there were threeAhead at the endFedEd H
Game 10No title survivesAhead at the endEmpireJim
Game 11No title survivesAhead at the endCyborgEd H
Who played what
Every player against every game, by race number. Three players signed some of their games under another name — Ed as Clayton, Ed H as Ed2 and Murdock, Conrad as Con — and are filed here under one, with the other names in brackets and printed against the games that used them. Dominate was a computer opponent that filled empty seats, and by the last game it was covering for people who had stopped playing. A cup marks the player who took the game: the top of the last scoreboard the host printed.
| Player | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Games |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Jim | The Missing Colonies of Man | The Privateer Bands— top of the last scoreboard | The Privateer Bands— top of the last scoreboard | The Solar Federation— top of the last scoreboard | The Solar Federation | The Missing Colonies of Man | The Cyborg— top of the last scoreboard | The Bird Men | The Bird Men | The Evil Empire— top of the last scoreboard | The Privateer Bands | 11 |
| Jeff | The Rebel Confederation | The Evil Empire | The Evil Empire | The Missing Colonies of Man | The Cyborg | The Missing Colonies of Man | The Lizard Alliance | The Cyborg | The Bird Men | The Solar Federation | 10 | |
| Ed Halso Murdock, Ed | The Robotic Imperium | The Robotic Imperium | The Bird Men | The Privateer Bands | The Robotic Imperium | The Solar Federation— top of the last scoreboard | The Solar Federation— top of the last scoreboard | The Robotic Imperium | The Cyborg— top of the last scoreboard | 9 | ||
| Steve | The Cyborg— top of the last scoreboard | The Lizard Alliance | The Lizard Alliance | The Crystal Confederation— top of the last scoreboard | The Lizard Alliance— top of the last scoreboard | The Evil Empire | The Fascist Empire | The Fascist Empire | 8 | |||
| Edalso Clayton | The Bird Men | The Crystal Confederation | The Crystal Confederation | The Crystal Confederation | The Privateer Bands | The Fascist Empire | The Bird Men | 7 | ||||
| Alex | The Solar Federation | The Privateer Bands | The Privateer Bands | The Solar Federation | 4 | |||||||
| Scott | The Rebel Confederation | The Missing Colonies of Man | The Rebel Confederation | The Missing Colonies of Man | 4 | |||||||
| Conradalso Con | The Rebel Confederation | The Rebel Confederation | The Lizard Alliance | 3 | ||||||||
| Jay | The Evil Empire | The Solar Federation | The Solar Federation | 3 | ||||||||
| Nezza | The Rebel Confederation | The Rebel Confederation | The Lizard Alliance | 3 | ||||||||
| Glenn | The Fascist Empire | The Rebel Confederation | 2 | |||||||||
| Stu | The Rebel Confederation | 1 | ||||||||||
| DominateAI | The Fascist Empire | The Missing Colonies of Man | The Missing Colonies of Man | 4 | ||||||||
| ComputerAI | The Missing Colonies of Man | 1 |
The eleven races
Every race in the game, what makes it worth taking, how often it was taken across the series, and how often it finished a game in front. The colours are the ones the client drew each race's line in, lifted from the score charts.
- 1The Solar FederationSuper Refit, and crews that fight well above their weight9 played · 3 led
- 2The Lizard AllianceGround assault at thirty to one, and hulls that keep going past the point anyone else explodes6 played · 1 led
- 3The Bird MenCloaking, and Super Spy — they read everybody else’s mail6 played · 0 led
- 4The Fascist EmpirePillage and glory devices: a raider, never a builder6 played · 0 led
- 5The Privateer BandsRob Ship, and a tow home with whatever they took7 played · 2 led
- 6The CyborgAssimilation, and the chunnel — a fleet crossing the map in one turn5 played · 3 led
- 7The Crystal ConfederationWeb mines, and a taste for the desert worlds nobody else can hold4 played · 1 led
- 8The Evil EmpireDark Sense, and hulls big enough to end most arguments5 played · 1 led
- 9The Robotic ImperiumMinefields laid four deep, and carriers that build their own fighters4 played · 0 led
- 10The Rebel ConfederationGround attack that takes a planet in one turn, and colonies where there should be none9 played · 0 led
- 11The Missing Colonies of ManCheap fighters, and a reactor that makes fuel out of nothing9 played · 0 led
Reading the archive
Each game has its scoreboard, its chart and its map together on one page, with the players named against the races they held. Where the files disagree with each other, both are shown and the disagreement is noted; nothing here has been tidied into a story it does not support. No game records who was declared the winner, so none of these pages claims one — only who was ahead when the last scoreboard was printed.
The strategy guide the site linked to survived as well: One-Eyed Willy's guide to a good game of Planets, written by Steve Andrews in 2005 and linked from the sidebar of every page.