One-Eyed Willy’s Guide to a good game of Planets
[Steve Andrews, 2005][1]
Everything here isn’t strictly true and should always be
seen in the context of an actual game. As Egg Shen would say: take what
you want and leave the rest:)
1. Start of game
- Max factories.
- Max mines.
- Raise engine technology to level 10.
- Lower tax rate to 0%.
- Do not waste resources on defence posts or starbase defence.
2. What to build
- Always use tech 10 engines, except for ships you intend to tow.
- Use only tech 2 or tech 5 beams, except for mine sweeping ships.
- Use only tech 5 or tech 10 torpedoes.
- LDSF’s are the freighter of choice.
3. Colonising the cluster
-
NEVER set the mission to Colonize! This dismantles your ship at the
planet. Instead beam down colonists.
-
Always have ships expanding your borders. Set the mission to Beam Up
Fuel and drop off 1 clan at every world you come to.
-
Follow these ships with others which drop off enough colonists, supplies
and MC to establish a proper colony.
-
On rubbish planets drop 1 clan to act as a listening post.
-
On planets you want to mine drop 200 clans max. 100 clans is a good
number unless there are a LOT of minerals underground.
-
On planets with natives drop enough to maximise the tax or, in the case of
Bovinoids, the amount of supplies generated.
-
The number of supplies and MC to drop is tricky. Play the long game
and don’t bankrupt yourself is my advice.
-
The type of native government is very important. Anything worse than
Feudal is poor for taxation.
-
If the temperature is above 15 or below 85 you can effectively ignore it.
If it falls in the extremes be aware of population limits!
4. Managing your economy
-
Fuel is paramount. If possible make your ships travel with as little
fuel as possible to complete their missions, anything which increases mass
wastes fuel.
-
Early on don’t tax your homeworld since this maximises population growth.
5. Conflict
-
To initiate a fight a ship must EITHER: have the race of the other
ship/planet set as it’s primary enemy and/or have it’s mission set to KILL.
-
For planets to initiate a fight they must use friendly codes of “ATT” or “NUK”.
-
For ship v ship combat to occur the ships must not have the same friendly
codes. If the friendly codes are the same the ships will not fight.
-
Minesweep to detect minefields. Be aware you can lay a minefield to
destroy a minefield.
-
Don’t lay 1 large field, lay several overlapping fields.
-
Even high planetary defences are useless against anything larger than a
scout. If you are going to maximise the defence of your starbase make
sure it has at least 40 fighters otherwise most capital ships will win against
it.
-
Simulate all expected battles before committing to an attack
[1]: http://salin.org